A new kind of pencil-and-paper puzzle

Welcome to Almostarium.

Pick up a pencil. Follow the instructions. Trace an algorithm by hand — and become the computer.

A screen-free activity-book series combining maths, logic and computational thinking for ages 6–8.

PROGRAM 01 · TRACE THE PATH
FOLLOW THE INSTRUCTIONMove one square right.
Your number3

Inside the method

Every page is a small program.

The maths and computational thinking happen together as a child traces the program.

  1. 01

    Think

    Look at the instruction and predict what might happen.

  2. 02

    Try

    Make one clear move or calculation.

  3. 03

    Trace

    Follow the route and keep track of your number.

  4. 04

    Tweak

    Use a wobble as a clue and try a useful change.

Three discoveries

A workshop for patterns, programs and useful wobbles.

02Phase 2

Loop Explorer

Repeat a group of instructions without losing your place.

03Phase 2

Debug Detective

Find the instruction that sends a program off course.

For a parent or grown-up

Maths and computational thinking, traced together.

Each puzzle is a small program. A child follows it with a pencil, updates the numbers, notices patterns and checks what happened step by step.

Children can play without an account or personal details. The adult email preview is separate from play and does not unlock a reward.

Read the grown-up guide →
BOOK 1 · COMING SOON

Think, Try, Trace & Tweak

Patterns, Programs & Debugging

Unplugged Maths, Logic & Coding Puzzles for Ages 6–8

A print activity book where each page becomes a small program to run by hand.

For a parent or grown-up

Take the next puzzles to paper.

Preview the request for the free 6-puzzle printable starter pack, plus occasional Almostarium book and puzzle updates.

Phase 1 preview: this form validates the journey but sends and stores nothing.

This form is for an adult. Children are not asked for personal information. Read the privacy draft.