Pattern Tracer
Notice what changes — and what repeats.
Open the puzzleA new kind of pencil-and-paper puzzle
Pick up a pencil. Follow the instructions. Trace an algorithm by hand — and become the computer.
A screen-free activity-book series combining maths, logic and computational thinking for ages 6–8.
Inside the method
The maths and computational thinking happen together as a child traces the program.
Look at the instruction and predict what might happen.
Make one clear move or calculation.
Follow the route and keep track of your number.
Use a wobble as a clue and try a useful change.
Three discoveries
Notice what changes — and what repeats.
Open the puzzleRepeat a group of instructions without losing your place.
Find the instruction that sends a program off course.
For a parent or grown-up
Each puzzle is a small program. A child follows it with a pencil, updates the numbers, notices patterns and checks what happened step by step.
✓ Children can play without an account or personal details. The adult email preview is separate from play and does not unlock a reward.
Read the grown-up guide →Think, Try, Trace & Tweak
Unplugged Maths, Logic & Coding Puzzles for Ages 6–8
A print activity book where each page becomes a small program to run by hand.
For a parent or grown-up
Preview the request for the free 6-puzzle printable starter pack, plus occasional Almostarium book and puzzle updates.
Phase 1 preview: this form validates the journey but sends and stores nothing.
This form is for an adult. Children are not asked for personal information. Read the privacy draft.